We've seen Dark Void at various points in its development over the past two years, and always liked the basic concepts and design ideas. The WWII-era setting, the pop-culture nods to Saturday morning movie serials and The Rocketeer, and the idea of a "vertical shooter," with cliff faces to scale, all seemed to point towards a clever, original game.
Jeff Bakalar
Jeff is CNET Editor at Large and a host for CNET video. He's regularly featured on CBS and CBSN. He founded the site's longest-running podcast, The 404 Show, which ran for 10 years. He's currently featured on Giant Bomb's Giant Beastcast podcast and has an unhealthy obsession with ice hockey and pinball.