Screenshots from the highly anticipated new RPG, Mass Effect 2.
Dan Ackerman
Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" (Hachette/PublicAffairs), a non-fiction gaming and business history book that has earned rave reviews from the New York Times, Fortune, LA Review of Books, and many other publications.
"Upends the standard Silicon Valley, Steve Jobs/Mark Zuckerberg technology-creation myth... the story shines." -- The New York Times
There was a time when role-playing games were the domain of geeked-out obsessives overly concerned with stats, percentages, and the rolling of virtual 20-sided dice--or else fans of ornate, absurdist Japanese RPGs (such as the Final Fantasy series). For the coveted mainstream gamer, it could be very unfriendly territory.
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For that reason, the original Mass Effect (EA, 2007), was something of a revelation, keeping much of the strategy and complexity of a traditional RPG, but wrapping it up in an action-packed third-person shooter, with a compelling (but digestable) storyline, and massive set pieces straight out of a big-budget Hollywood sci-fi epic.
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Developer BioWare seems to have cornered the market on this new breed of RPG, following up with the very similar Dragon Age: Origins (a sword-and-sorcery take that managed to overcome the staleness of its genre), and now Mass Effect 2--which has quickly become the first critical darling of 2010.