Winter's coming, and Nintendo has delivered an epic Switch game to get lost in for the season. After a week of playing Metroid Prime 4: Beyond, I know this is the one I've been waiting for. It's full of alien motorbikes, alien relics, psychic powers and a lot of puzzle-solving.
It's been a long time since I played a Metroid Prime game. I used to huddle around my GameCube in California, playing the first one. I never got sucked too far into 2D Metroid games, but Prime's mysterious unfolding caverns and worlds felt like exploring space tombs. It's always had a bit of a 3D Zelda vibe to me. The Prime games felt more powerful, more immersive than the 2D ones, even Dread. (The original Prime is on Switch too, remastered and worth playing.)
With Prime 4, announced more than eight years ago, it took me some time to get back into it. But now it's all I think about playing. My recommendation is to just go in for the experience. Go in knowing nothing, and maybe even skip everything in this review, or any other review. Mystery is Metroid's calling card. Your big adventure on the Switch is here.Â
The atmosphere is pretty fantastic in this one.
If you're new, here's the deal: 3D Metroid is a first-person shooter adventure, but with a lot more emphasis on exploration and puzzle-solving than straight-up battle. Once again, you play as Samus, the bounty hunter who quietly explores her world. Enemies and bosses do pop up, and they can be hard, but expect challenges similar to boss battles in a Zelda game. Just like all the other Metroid games, your various powers are lost and must be found again, piece by piece. Besides running and jumping and shooting, you can morph into a ball. Or, this time, hop on a Tron-like space bike called Vi-O-La.
I wasn't sure if Prime 4 would be for me, or if I'd feel lost in lore I'd forgotten or hadn't absorbed (since I hadn't finished Prime 2 or 3, and barely remember what happened in Prime). It's OK. This game assumes you might be coming in clean, though knowing the Metroid series will help.
Hollywood flair, but not too much
It's also clear that Nintendo is pushing the Metroid series more into the mainstream. With Nintendo making theme parks and films now, Metroid seems like a future candidate for another franchise spin-off. The game's stellar opening video sequences feel like being propelled into Star Wars, and yes, the new talking side characters are peppered throughout. Some are annoying, some a bit clichéd, but all seem like they're possibly auditioning for roles in future entertainment to come.
That annoying guy who seemed to always barge in during early game demos a few weeks ago? He doesn't bother me too much. Definitely a lot of chat at first, but it settles down later. And, good news: So far, hours into playing, these characters don't bother you all the time. In fact, in most of the maze-like maps, they're out of communication range, and you're on your own. Don't worry, the lonely Samus vibe is still there.
Just enough feelings of getting truly lost
Samus ends up isolated on a new planet, Viewros, which is full of ancient artifacts from a civilization called the Lamorn that need to be awakened. You don't know why you're there, and you don't know where to go. I mean, there are maps, and suggestions, and sometimes the game pings you a specific map goal. But the game doesn't hold your hand much. I often wondered what to do next, which isn't a bad thing at all. There are in-game suggestions and clues, and the design also lends itself to further suggestions.Â
Get ready for desert biking.
A semi-open world
And what I'm still wrapping my head around is the vast desert overworld of Viewros, which exists within a mega map where specific regions to visit are scattered throughout. The desert feels largely empty, but there are mysterious things to find in it, some of which can't even be accessed at first. Underground shrine-like caves. Pieces of rubble. Odd machines.
Also, the motorbike you uncover and ride -- Vi-O-La, aka the Zelda Horse of Metroid Prime 4 -- adds a nice bit of open-world feel here. Not a massive one so far, but enough to give the game dimension. It's not Breath of the Wild, but it is a bit like Ocarina of Time's handling of space. I love riding that Tron bike around, and I want all the Metroid games to add this type of layer. (Would there ever be a spaceship to fly? Is there one later, in this game? I don't even know yet.)
It's great (on Switch 2)
I haven't played Metroid Prime 4 on the original Switch, but just like Pokemon Legends Z-A, it's both Switch and Switch 2 playable. The Switch 2 version features a silky-smooth 60 frames per second (or 120fps at a lower resolution) and a fun mouse mode with the Joy-Cons, but I barely used it. I just find standard controls perfectly great as they are.
And, you do a lot of scanning of things in this game, using a Psychic Visor mode that sometimes activates relics, or scans and catalogs creatures, items and artifacts. That left trigger is maybe the most-used button in the game.Â
The game plays great both docked and handheld, which is good news because I'll be traveling with this one for a while. I'm nowhere near finishing (sorry, I'm a slow gamer), but this earns the hype, even if it's not a total reinvention of the control and play style. Now erase your brain of everything I said and dive in. Better you know nothing at all.


